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Continue reading →: Random Turtle Shapes (Python)After yesterday’s Code Club, my son asked if it would be possible to use Turtle to draw shapes randomly. I explained that it should be simple to define some shapes and then have use Python to randomly draw them in at random areas on the screen, which quickly lead to…
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Continue reading →: Colourful Creations (Python / Code Club)Growing up my high school had some Nimbus computers – personally I preferred the Apple Macs but every so often I used a Nimbus. On those occasions I would get the opportunity to use Turtle to create some very basic shapes, and to be honest I never found it that…
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Continue reading →: One Year LaterIn 2006, just after their “Infinite Crisis” storyline, DC Comics skipped a whole storytime year in their comic book universe. In 2017 I volunteered to run a Code Club, one year on and it has had some very positive events. My initial code club volunteering took place in a school,…
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Continue reading →: Bingo V2 (Python)Okay, so adding the GUI window to display/update the numbers was a little easier than I thought it would be: #!/bin/python3 #geektechstuff #Bingo #libraries to import #randint generates a random integer from random import randint #tkinter for GUI windows from tkinter import * #time is here so that sleep can…
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Continue reading →: Bingo V1 (Python)In the United Kingdom (UK) there is a game called Bingo which involves a caller randomly choosing a number between 1 and 90, calling out the number and then placing it so that it cannot be called again. Players have cards in front of them with 15 randomly chosen numbers…
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Continue reading →: Paddle Ball V2 (Python)Added a scoring system, a newer title screen that accepts a mouse click, but not managed to change the ball physics yet (I want it to get faster the more it hits the paddle). Also adjusted the window size. #!/bin/python3 #geektechstuff #Python Paddle Ball #libraries to import from tkinter import…
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Continue reading →: Android Studio / Android AppSo I’ve had a quick play with Xcode and Swift on the Mac, and that got me thinking about Android. Android apps are built more on Java rather than C, and I’ve dabbled with Java in the past so lets see what I can do. I downloaded Android Studio…
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Continue reading →: Paddle Ball V1 (Python)Do you remember Alleyway from the Nintendo Gameboy? It was a 2D game where the player moved a paddle on the bottom of the screen whilst a ball bounced around the screen. If the ball hit the paddle it would rebound upwards, if the ball touched the bottom of the…
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Continue reading →: Weather Forecast GUI V1 (Python)I think I’ve started to get to grips with GUI windows in Python, so I’m now going to go back and rework my weather forecast so that it uses a GUI. My first attempt takes a longitude and latitude input from the user. Currently it outputs back to the Python…
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Continue reading →: Creating a basic GUI window V2 (Python)My previous attempt at creating a GUI window worked but I’ve since learned that when TKinter creates a window it uses a class structure that creates a super (root) window. Frames can then be created within this window to hold applications (buttons, labels etc). I’ve updated my (basic) program so…



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